Geometry Sequence Player
Playback large mesh and pointcloud sequences in Unity to go beyond the limitations of skinned meshes, blendshapes and particle systems.
by BuildingVolumes
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💡What is a geometry sequence?
In a geometry sequence, each frame consists out of an individual mesh or pointcloud, which is shown at short Intervalls to create the illusion of an animation, kind of like a three dimensional flipbook. As each frame is independent from the next one, no limitations apply to your animation, unlike for example skinned meshes or blendshapes, where mesh topology can't be changed. You can...
🔓 Unlock playback for:
🌊 Pre-Rendered fluid caches
⛓️💥 Baked Physiscs simulations
🟧 Animated Procedural meshes
🙋♀️ 4D scans with per frame textures
🎞️ Volumetric videos
📷 Pointclouds captured by RGBD sensors (Kinect, Realsense, Lidar)
🌐 Data visualisations
and much more...
⭐ Features:
- Import sequences from almost any source, with an included converter that covers most standard file formats.
- Setup your sequence in seconds with an easy-to-use Editor UI and playback controls
- The package is integrated into the Unity Timeline to allow you to create beautiful cutscenes or cinematics
- Granular playback control for interactive experiences is provided through a scripting API
- No need to load sequences into your project or even the ram, everything is streamed at runtime from disk
- Highly efficient playback system that allows you to stream millions of points/polygons per second, even on lower end hardware
If you have any questions about the package, feel free to contact us any time and thank you very much for your support! 💚