GGG Inventory System
Key Features ... Sample Dependencies ... Included samples use Unity's Input System and TextMesh Pro. TextMesh Pro Essential Resources are not bundled with the package and remain managed ...
by Guts Glory Games
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Key Features
- Modular inventory runtime system
- Reusable GGG item, inventory, and presentation modules
- Separation between runtime logic and presentation
- Configurable inventory behavior and content
- Editor tooling for setup and configuration
- Extensible architecture for project-specific gameplay and UI
- Shared GGG modules included where required
- Sample content demonstrating system setup and usage
- Documentation covering setup, usage, and extension
- Designed for Unity 6+
Sample Dependencies
- Unity Input System
- TextMesh Pro
TextMesh Pro Essential Resources are not bundled. If required by a sample scene, they are imported using Unity's native TMP Essential Resources importer.
GGG Inventory System provides a modular foundation for adding inventory functionality to Unity projects without tying your game to a specific genre or gameplay design.
The system separates inventory runtime logic, item functionality, and presentation so each layer can be configured, extended, or replaced as your project grows. Use the included components as provided or build your own gameplay and UI on top of the underlying systems.
The package includes the GGG shared modules required by the Inventory System, along with editor tooling, sample content, and documentation designed to help you understand both how to use the system and how to extend it.
GGG Inventory System is designed for Unity 6+ projects and is suitable for RPGs, action games, survival games, shooters, adventure games, and other genres that require structured item and inventory management.
Included samples use Unity's Input System and TextMesh Pro. TextMesh Pro Essential Resources are not bundled with the package and remain managed through Unity's native TMP workflow.