Gizmos Drawer


Gizmos Drawer is a Unity Editortoolkit that lets you add visual gizmos to GOs using simple Inspector-driven components. It helps developers visualize variables, and more directly in the Scene View.


by Eduardo Fernandes


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Gizmos Drawer is built for teams who want faster debugging and clearer editor visualization without constantly writing custom gizmo code. Each gizmo is a modular Gizmo component that can be added to any GameObject and customized through the Inspector.


It is useful for many project types, including physics games, AI systems, puzzle games, action games, tools-heavy projects, and level design workflows. You can visualize throw arcs, designer-controlled trajectories, raycast hits, object hierarchy size, waypoint paths, field-of-view cones, grids, rotation limits, and transform direction helpers.


Most gizmos support common settings such as color, line thickness, visibility, selection-only drawing, and live value binding through FloatReference, allowing gizmos to react to values from your own gameplay components.