Godot UI Importer
- Requires Unity 6000.0 or later, uGUI and TextMesh Pro. ... Moving a game from Godot to Unity? ... Not included: GDScript and signal conversion, animations, shaders, 2D nodes, Flow/Split/ ...
by FlyCat
Price History +
- Reads Godot 4 (format=3) and Godot 3 (format=2) .tscn, .tres and project.godot files directly
- Anchors, offsets and grow directions to RectTransforms; Box, Grid, Margin, Panel, Center, Scroll and Tab containers sized by Godot's rules
- Themes, theme overrides and Godot 4 theme type variations resolved per node
- StyleBoxFlat (corners, borders, soft shadows), StyleBoxTexture and NinePatchRect as 9-sliced sprites; GradientTexture1D/2D baked to sprites
- Label and RichTextLabel (BBCode) as TextMesh Pro with fonts generated from your Godot fonts, outlines and shadows
- Button, CheckBox, CheckButton, OptionButton and TextureButton with normal, hover, pressed and disabled looks
- ProgressBar and TextureProgressBar (including radial fills), TextureRect stretch modes, AtlasTexture regions
- Instanced and inherited scenes expanded; batch-mode entry point for build pipelines
- Requires Unity 6000.0 or later, uGUI and TextMesh Pro. Full C# source included
Moving a game from Godot to Unity? Rebuilding every menu by hand takes weeks and never quite matches. Godot UI Importer reads your Godot project directly (no Godot editor or export step needed) and turns each UI scene into a uGUI prefab that keeps the layout, themes, fonts and node names.
Check Layout lays every scene out with Godot's container rules and lists any node whose converted position differs, so you know the result is right before you ship. Verified against Godot 4.3 and 4.7 themselves: on the included sample projects every one of 507 nodes lands within 2 pixels of where Godot puts it.
Includes a six-screen Demo Project (menu, HUD, inventory, shop, settings, pause) that you can open in Godot and convert in one click.
Not included: GDScript and signal conversion, animations, shaders, 2D nodes, Flow/Split/AspectRatio containers, input-control visuals (LineEdit, Slider).