GPU2DAnimator


GPU2DAnimator is a professional URP-ready 2D GPU vertex animation (VAT) solution designed for Unity.


by IGDMaster


Price History +

GPU2DAnimator — GPU-Driven 2D Skeletal Animation (VAT) for URP

A professional-grade 2D animation acceleration solution for Unity.


By baking SpriteSkin motion into EXR textures and sampling in the GPU vertex stage, it removes Animator/SpriteSkin CPU cost, enabling massive batching and stable FPS on mobile, PC, and consoles. 


One-click bake, drop-in prefabs, and lightweight runtime—no runtime rigging or Animator graphs.


Use Cases

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2D characters, crowds, and NPC swarms

Action/platformers with many on-screen actors

UI/live avatars and 2D VFX sequences

Mobile titles needing stable frame time

Projects targeting URP with SpriteRenderer + SpriteSkin


Core Features

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One-click Baker: Pre-bake per-clip motion JSON → VAT textures → merged mesh/prefab

Runtime Component: Per-clip play/loop, default clip fallback, time scale, child-apply

Instancing-friendly: Minimal per-instance data; _FrameIndex drives animation

Smart Assets: Linear EXR, uncompressed, point, clamp (auto import settings)

Clean Config: JSON-based clip ranges/fps/duration; 


inspector clip controls and preview

Production Shader: IGD/GPU2DAnimationShader 


Cross-Platform Optimization

Consistent performance on mobile, PC, and consoles

Stable FPS with large crowds and many animated actors

Low CPU usage, reduced spikes from Animator/SpriteSkin


You’ll Benefit

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Significant CPU offload and fewer bottlenecks

Smooth playback with large numbers of animated sprites

Minutes-to-integrate pipeline, production-ready prefabs and materials



Upgrade your 2D animation performance today.

Website: https://kop098.github.io/igdmaster/

Discord: igdmaster

Technical Support: https://discord.gg/dzJzhaCeUg