Heart Rate Monitoring


Fear State Analysis: Classifies heart rate into discrete fear states (Calm, Low, Medium ... Integration Notes ... User wellness and stress monitoring in serious games or training applications


by Joshua Elder


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This project is a comprehensive heart rate tracking and calibration system for Unity, designed to enable physiological and emotion-aware features in games and interactive applications. It integrates external heart rate monitors (such as Pulsoid, ANT+, or similar devices) to collect, analyze, and respond to live user biometric data. The system provides real-time heart rate data streaming, automated baseline calibration, historic data logging, and emotion state inference for adaptive feedback or bio-interactive game design.

Typical use cases include:

  • Adaptive gameplay mechanics (e.g., horror games that respond to player fear levels)
  • Biofeedback-driven experiences and VR/AR/XR environments
  • User wellness and stress monitoring in serious games or training applications