Hierarchical Search (Scripting Extension)
The methods provided in the Hierarchical Search Scripting Extension make the process of ... For instance: If you need references to a set of GameObjects (like Colliders, which are present ...
by XG Interactive
Price History +
The methods provided in the Hierarchical Search Scripting Extension make the process of fetching Objects from the scene more convenient and optimized.
For instance:
- If you need references to a set of GameObjects (like Colliders, which are present throughout the scene), but only from the children (one level deep) of a GameObject, using the built-in GetComponentsInChildren and filtering for the relevant ones is more expensive and can generate complex boilerplate code. This tool can also filter by part of a name (substring).
- If the number of results needed is known beforehand, the search can terminate as soon as it has collected that many.
- It has the potential to be very powerful for Editor Extensions that involve fetching references from the Scene Hierarchy.
- It can also operate on Objects in scenes other than the caller's own scene or the active scene, which is not possible with most out-of-the-box solutions.
These are just a few scenarios and far from the full extent of the capabilities offered by this tool.