HierarchyZCulling


A depth culling system base Hierarchy Z Buffer: Reduce the draw calls in your Unity project


by Venterwu


Price History +

A depth culling system base Hierarchy Z Buffer: Reduce the draw calls in your Unity project.


We group Renderers by custom rules. The renderers in demo scene is grouped by volume and the grouping rules can be extended easily.


The key feature in this tool is:

  1. Frustrum Culling with job system
  2. Build HiZ Buffer in GPU
  3. HiZ Culling with job system
  4. Custom grouping renderer for culling.