Homing Missle Turret System


This asset package contains scripts to build your own AI controlled missle turret as well as a production ready model with 2 ...


by N.E. Tools


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This asset package contains scripts to build your own AI controlled missle turret as well as a production ready model with 2k and 4k PBR based texture maps, sound effects and particle effects.

Features (Turret):

- Collider based target detection (scaleable)

- Tag based targeting system (include functionality)

- Finite and infinite ammunition

- Reload timer

- Flexible missle count 1 to “unlimited” before a reload occurs

- 2 rotation axis for the turret with controllable animation speed

- Auto retargeting to the next target after one was destroyed or left the target radius

- Can be used as ground to air system with a fixed horizon or as turret that can pivot up and down

- RayCast based check if a free line of fire is possible (for unguided missles) with tag based exclusion system


Features (Homing missle & unguided missles):

- Variable travel and turn speed

- Variable, randomized accuracy

- Tag based system to determine if the missle explodes on contact or not (include and exclude functionality)

- Variable life time (to auto destruct)

- Variable time until the missle is armed

- Variable damage

- Variable radius damage (for splash damage)


Features (Enemy):

- Variable health

- Auto destruction with particle effect


If you encounter bugs, have questions or wishes for the functionality, contact me via the supplied email