Humanoid Poser [PREVIEW]
Create expressive humanoid poses inside Unity using IK controls. Quickly adjust hands, legs, and body for concept art, promotional visuals, reference poses, and static scene compositions.
by ThumbSword Studio
Price History +
⚠️ Preview Notice: This asset is currently in preview. Features and functionality are subject to change. Feedback is welcome to improve future versions.
🚀Humanoid-Poser helps artists and creators quickly capture expressive poses from existing animations without impacting production assets. With Humanoid Poser, you can pause an existing humanoid animation inside the Unity Editor and refine the character’s pose using IK controls for hands, legs, and body.
It allows you to adjust hands, legs, and body to create a polished static pose, directly from the animation frame.
🤖Supported IK Solutions (dependency for Humanoid Poser - atleast one is required)
- FInalIK from RootMotion (paid, Unity Asset Store)
- Animation Rigging from Unity (free, Unity Package Manager)
- Animancer from kybernetik (paid)
Humanoid-Poser process is non-destructive—it does not modify or export animations, nor does it create new animation clips. The result is a refined pose for concept art, cinematic previews, promotional visuals, or reference purposes.
All poses are saved inside the editor and are intended for visual usage only, not for in-game or runtime use.
⚠️Important Note: Humanoid poser is NOT an IK Solution. It requires a supported IK solution to function (Final IK/Unity Animation Rigging/Animancer). These must be installed separately.
Here are few Unique features.
🚀 Easily refine character animations with Inverse Kinematics (IK) to generate unique, dynamic poses.
🎭 Customize hands and legs positions and rotation to enhance animation expressiveness.
📁 Save & Load poses for future use, ensuring consistency in animations.
🕹️ Supports real-time adjustments in Play Mode for instant feedback.
Important Customer Notes:
⚠️Humanoid Poser is an Editor-Only pose visualization tool. It is not for in-game or runtime use.
⚠️This tool does not modify existing animations or create new animation clips. It is for static pose capture and visualization only.
⚠️Pose saving is only compatible with Humanoid Poser (HumanoidPoserConfig format). It does not support FBX or animation clip export.
⚠️Only Unity Humanoid rigs using Mecanim are supported. Generic or custom rigs are not supported. Rig gameobject needs to have Animator component for Humanoid Poser to work.
Disclaimer:
Final IK, RootMotion, Animation Rigging, and Unity are trademarks or registered trademarks of their respective owners. All product names, logos, and brands are the property of their respective owners and are used in this product or documentation for identification and reference purposes only. This product is not affiliated with, endorsed by, or sponsored by these companies.
Humanoid-Poser does not integrates with any AI tool.
Humanoid-Poser does not depends on any AI/Ml for integration and execution.