Imperello Vision


Add live face, pose, hand, and gesture tracking to your Unity project using on-device ML. Runs on your device (no cloud, no API keys). Four demo scenes and simple C# examples. Works on Windows and Mac


by Imperello Technologies


Price History +

Imperello Vision adds live face, pose, hand, and gesture tracking to your Unity project using on-device ML. It runs on the player's device, no cloud and no API keys. 


Use it for avatars, UI, fitness games, gesture controls, and similar features.


What you can do

  • Face tracking - follow facial points for avatars or effects
  • Pose tracking - follow body joints for movement and games
  • Hand tracking - follow hand points for interaction
  • Gesture recognition - detect gestures like thumbs up or open palm

How to start

  1. Import the package into Unity.
  2. Open a sample scene (Face, Pose, Hand, or Gesture).
  3. Press Play with a webcam connected.

Optional: use Tools → Imperello Vision → Setup Tools to confirm plugins and models are OK, or to open samples from one place.


More help: Documentation/ImportGuide.md
Code examples: Documentation/GettingStarted.md


What's included

  • Imperello libraries ready to use
  • Native plugins for Windows and Mac
  • Model files for Face, Pose, Hand, and Gesture
  • Four editable demo scenes

Platforms

Windows - Editor and built games

Mac - Editor and built games


Requirements

  • Unity 6.0 or newer (tested on 6.3 LTS)
  • Webcam for live demos
  • Tested on Windows 64-bit and Mac (Apple Silicon)

You can use this in commercial Unity projects. Open-source parts are licensed under Apache 2.0 and similar terms; see Third-Party Notices.txt in the package.