Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes
Create infinite worlds with hydraulic & thermal erosion. Advanced biome engine, dynamic object/enemy population, and async NavMesh.
by Despair
Price History +
Terrain Level Generator 3: The Erosion Update
Create breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.
✨ Why Terrain Generator 3?
- Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.
- Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.
- Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.
- Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.
- AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.
⚡ Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!
Supported Render Pipelines:
- ✅ Standard/Built-In
- ✅ Universal (URP)
- ✅ High-Definition (HDRP)
For a full list of features, see Technical Details.