Input Event System – Gaskellgames


This package simplifies user input for gamepads, VR and mouse/keyboard in an all-in-one solution.


by Gaskellgames


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This package adds input components for mouse/keyboard, gamepads and VR. The InputEventManager automatcally handles enabling and disabling inputs. The InputEvent and InputSequencer componants allow for quick prototyping (or game-ready) systems to be setup quickly through events and inspector references. The GamepadCursor componant creates a virtual mouse input for gamepads. The GMKInputController and VRInputController simplify input setup accross multiple input devices.


The package has fully commented source code and API that can be easily expanded, including.