Instant Destruction – Easy GPU Fracture


"Ultra-Lightweight GPU Destruction in Just 3 Steps." Designed to breathe life into your static world. Just attach the script to any static prop or obstacle to instantly elevate your game feel.


by Rebush


Price History +

Instant Destruction is a GPU-powered toolkit that easily turns static props into highly satisfying interactive mechanics using a simple C# component script and lightweight GPU physics.


1. Dynamic Game Feel

Captures collision force and location in real-time. Fragments shatter and scatter dynamically based on the exact impact, delivering instant visual satisfaction.


2. Zero-Spike Performance

Leverages Compute Shaders and RenderMeshIndirect to offload heavy calculations.

Keeps the Main Thread Free for Smooth Frame Rates.


3. Turnkey 3-Step Setup

Just attach the script and adjust the sliders. Features a built-in auto-reset system, making it a complete, out-of-the-box solution for respawning targets and map gimmicks.



Important Information & Notes:

Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).


Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.


Production-Ready Warmup: Continuously executes silent background warmups for a few frames prior to impact to prevent asynchronous shader compilation stutters during actual gameplay.



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Third-Party Software Notices

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Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.