Inventory Extensions for Game Creator 2
Extend Game Creator 2 Inventory with powerful auto-loot, durability, smart crafting feedback, and advanced inventory logic. Add missing gameplay features without reinventing the system.
by rezus13
Price History +
Take your Game Creator 2 Inventory to the next level with a carefully designed extension that adds real gameplay features, not just extra nodes.
This module requires Unity 6 and Game Creator 2 and Game Creator 2 Inventory with examples in order to work.
This module focuses on:
- meaningful feedback
- automation
- durability systems
- advanced item logic
All without duplicating existing functionality.
🔥 Key Features
⚙️ Smart Inventory Logic
- Transfer items between bags
- Split and merge stacks
- Add/remove random quantities
- Consume items conditionally
- Auto-equip best item
🧪 Advanced Crafting Feedback
GC2 only tells you when crafting succeeds.
This extension tells you why it failed:
- On Craft Missing Ingredients
- On Craft Failed (No Space)
👉 Build real crafting UX and player feedback.
⚡ Auto Loot System (Missing in GC2)
- Auto Loot Item
- Auto Loot Nearby (radius-based)
- Auto Store to stash
With clear result feedback:
- Success / Failed triggers
🛠️ Durability System
Fully integrated runtime durability:
- Damage / Repair items
- Break items automatically
- Trigger UI updates instantly
- Percent-based durability checks
🎯 Event-Driven Workflow
React to inventory changes with new triggers:
- Item quantity changes
- Stack split / merge
- Item equipped / unequipped
- Item moved between bags
- Bag full / space available
💰 Economy Support
- Calculate total inventory value
- Track last calculated value
- Build shops, trading systems, and RPG mechanics
🧠 Smart Conditions & Properties
- Check missing ingredients
- Afford item lists
- Detect stack compatibility
- Track last operations (loot, transfer, craft)
🧩 Designed for GC2 Developers
- Fully follows GC2 architecture
- No duplication of vendor features
- Clean Visual Scripting categories
⚡ Perfect For
- Survival games
- RPG systems
- Crafting-heavy mechanics
- Loot-based gameplay
- Inventory-driven systems
Includes:
- Triggers
- Conditions
- Instructions
- Properties
- Settings system
🔄 Lightweight & Expandable
The system is designed to grow with your project.
Third-Party Assets
- Demo content includes several assets from kenney
- These assets are used under Kenney's license terms, which allow use in game and asset-pack projects, including commercial use.
- No ownership over Kenney assets is claimed; original asset rights remain with Kenney.
I'm always open to suggestions! If you have any questions about the asset or ideas for improvements, feel free to reach out via email: assetsupport@ispcode.com
Online documentation and full info are here: https://9476764.gitbook.io/inventory-extensions-for-game-creator-2/