Inventory Master – uGUI
The Inventory Master is an Inventory/Craft System, written with the new UI System 4.6, for first person shooter games, RPG, ...
by Sander Buchheim
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The Inventory Master is an Inventory/Craft System, written with the new UI System 4.6, for first person shooter games, RPG, puzzles and so on.
Demo | Documentation | Script API | Youtube | Forum
The Inventory/Craft System is working with slots. Every item in the Inventory/Craft System is dragable, consumable, dropable and wearable. The system is working with an Item database where you can add and manage items. Furthermore you can create and manage blueprints for your Crafting System.
The asset delivers different types of inventorys. You can create storages, player inventorys, equipment/character systems, crafting system and hotbars with one click. Furthermore there is a tooltip for the items. Every UI element can be customized in realtime; that means size, position and design can be changed. Almost everything can be done with the inspector. No scripting is needed to create an inventory.
Features:
-Item database supports unlimited number of items
-Blueprint database support unlimited number of blueprints
-Inventory supports unlimited number of slots
-storage, inventory, hotbar, crafting system and equipment/character system are allready implemented
-splitting and stacking Items supported
-allready 2 different existing designs
Here is a tutorial series, how to create elements from the Inventory Master.
If you got some question just Email me!!
Demo | Documentation | Script API | Youtube | Forum
The Inventory/Craft System is working with slots. Every item in the Inventory/Craft System is dragable, consumable, dropable and wearable. The system is working with an Item database where you can add and manage items. Furthermore you can create and manage blueprints for your Crafting System.
The asset delivers different types of inventorys. You can create storages, player inventorys, equipment/character systems, crafting system and hotbars with one click. Furthermore there is a tooltip for the items. Every UI element can be customized in realtime; that means size, position and design can be changed. Almost everything can be done with the inspector. No scripting is needed to create an inventory.
Features:
-Item database supports unlimited number of items
-Blueprint database support unlimited number of blueprints
-Inventory supports unlimited number of slots
-storage, inventory, hotbar, crafting system and equipment/character system are allready implemented
-splitting and stacking Items supported
-allready 2 different existing designs
Here is a tutorial series, how to create elements from the Inventory Master.
If you got some question just Email me!!