JuiceBox – FREE
JuiceBox is a visual animation system for GameObjects, UI, cameras, effects, and gameplay-responsive motion.
by Digital Dust Inc
★★★★★ star rating
Price History +
JuiceBox Free is a visual animation system that lets you animate GameObjects with a drag-and-drop graph editor.
In Unity, “animation” often means two different things:
- Character Animation: rigs, humanoids, blend trees, locomotion, and character controllers.
- Everything else: UI motion, camera movement, object feedback, pickups, hit reactions, environmental motion, transform changes, material changes, procedural effects, and gameplay-responsive motion.
JuiceBox is built as a full visual animation system for that second category.
Create tweens, follows, shakes, and chained animation sequences without Animator controllers, animation clips, Timeline tracks, or boilerplate code. Add one component to a GameObject, open the JuiceBox graph, connect effects, and tune the motion visually.
Use JuiceBox Free for:
- UI buttons, menus, popups, and transitions
- Camera shake and impact feedback
- Object movement and target following
- Pickup effects and hit reactions
- Simple game feel and juice effects
- Quick animation prototypes without custom lerp scripts
- Visual animation workflows for common non-character motion
More than a tweening library. Tweens are great when you know the start point, end point, and duration ahead of time, but game motion often needs to react to changing values, moving targets, interruptions, or gameplay events. JuiceBox gives you visual tools for both simple and responsive motion.
Tweens interpolate from one value to another over a fixed duration using easing. They are ideal for UI transitions, scripted movement, camera cuts, and simple object animation.
Follows chase a changing target using velocity and spring-style motion. They are useful for cameras, moving UI values, homing objects, health bars, and anything that needs to smoothly track a value that may change at runtime.
Shakes create oscillating motion for camera shake, damage feedback, environmental movement, impact effects, rumble, and other game feel animations.
Sequences let you chain multiple effects together in one visual graph. Build a panel animation, follow a target, trigger a shake, wait for a condition, then continue the sequence without building an Animator state machine.
Need more advanced control? JuiceBox Pro adds swings, waits, advanced control nodes, live parameter bindings, shared graph definitions, output combiners, cross-sequence values, edit-mode preview, callbacks, and sequence signals.
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