Kanban Board Runtime


Create customizable Kanban boards at runtime in Unity. Fully extendable, UI-based, and perfect for in-game systems, tools, or task tracking.


by OUMARi.dev


Price History +

🚀 Kanban Board Runtime – Build & Customize Kanban Systems in Unity

Kanban Board Runtime is a fully customizable and extendable tool that lets you create dynamic Kanban boards at runtime directly inside Unity. Whether you’re building a game feature, a level editor, a quest tracker, or a dev tool, this system gives you everything you need to get started fast — and make it your own.

Built entirely with Unity's native UI system (uGUI), it's clean, efficient, and easy to modify. Every line of code is well-commented, making it perfect for developers who want to learn, customize, or expand it further.

🧩 Key Features

Runtime Kanban Boards – Add, edit, delete, and move cards and boards at runtime with full drag-and-drop support.

Fully Customizable – Change visuals, animations, layout, or behavior to match your game's style.

Modular & Extendable Architecture – Easily create new card types, board behaviors, and editor components using interfaces and base classes.

Save System Included – Comes with a built-in save system (PlayerPrefs-based) + support for custom save system integration.

Editor Inspector Tools – Edit cards during runtime with an intuitive inspector-style popup.

Context Menus – Add your own actions to cards and boards via generic context menus using interfaces.

Clean, Commented Code – Every script is documented to make onboarding and extension a breeze.

Demo Scenes – Learn by example with included demos showing how to set up and use the system.

No External Dependencies – 100% native Unity code. No external libraries required.

🛠 Use Cases

  • Quest & Task Tracking
  • In-Game Objectives
  • Runtime Note/Board Systems
  • Dev/Debugging Tools
  • Dialogue Flow Management
  • Inventory or Upgrade Trees

Whether you're making a tool or using it inside your game — Kanban Board Runtime is your foundation for creating fast, functional, and flexible Kanban systems in Unity.

Have questions or want to suggest a feature? I’m just an email away: mooumari2@gmail.com.
Let’s build awesome things together!