KNOT Localization


Lightweight, scalable and extensible text & asset localization system for Unity.


by V0odo0


★★★★★ star rating
Price History +

GitHub | Manual | WebGL Showcase | Unity Forum Thread


KNOT Localization uses traditional key-value pair collection as a source data structure but automatically handles keys synchronization so you have designer-friendly interface to manage localization data in one place.


Only a few steps to get it working right away: Create Database → Add Language → Add Key → Enter Localized Value → Add Localized component to scene object → Done!


Customizable Text & Asset data sources, runtime data loading & unloading logic (including remote), editable as property & runtime accessible metadata and even the whole localization manager without touching the codebase.


ANY Platform / Render Pipeline. No dependencies. Full Editor Undo / Redo support.


Integrations:

• TextMeshPRO

• Addressables

• OpenAI Autotranslator