Language Manager (Text & Audio)


Text Mesh Pro Required.

The language manager is an custom editor window that allows you to easily make use of multipl ...


by TinQwise Immersive


Price History +

Text Mesh Pro Required.

The language manager is an custom editor window that allows you to easily make use of multiple languages within your project without touching any code.

- Supports Audio and Text Manage your voice lines and dialogue in one place.

- Custom editor window Thanks to an intuitive custom editor window, anyone is able to add new languages and quickly start translating.

- Easy to apply Applying text or audio is as easy as adding a component to a gameobject.

- Edit on the fly With our custom component you can edit selected tags for a quick workflow.

- Search function For those big projects, easily search through your complete library of words.


System Commands

LanguagePicker.OnLanguageChange();
Updates audio or text of the target.

LanguageEditorData.ChangeLanguage(string languageName);
Changes the language based on a string.(Static)

LanguageEditorData.ChangeLanguage(int languageIndex);
Cchanges the language based on a int.(Static)

LanguageEditorData.GetAudioClip(string clipTag)
Gets a text/string based on a tag.(Static)

LanguageEditorData.GetText(string TextTag);
Gets a audioclip based on a tag.(Static)