Leadwort Watercolor Image Processor


Turn any texture into a hand-painted watercolor illustration right inside the Unity Editor, with full control over every stage of the effect.


by Leadwort Studios


Price History +

What does this tool do?


At its core, the tool runs your image through a multi-stage compute shader pipeline modeled on how real watercolor behaves on paper:

- Mean-Shift Segmentation flattens your image into smooth, unified color regions, the same "areas of wash" you see in real watercolor paintings.

- Morphology Filtering softens or expands the edges of those regions, letting you dial in anything from crisp linework to soft, bleeding boundaries.

- Pigment Density Simulation layers turbulence, dispersion, and paper-grain textures on top of your image, recreating the organic, uneven way pigment settles into paper fibers.

- Edge Darkening adds dark rims where pigment pools at the edges of a wash.

- Dry Brush Simulation introduces grainy, broken-color patches where the "brush" runs dry, for extra texture and realism.


Every stage is independently tunable and supports presets and overrides.


The processor is built around a batch workflow:

1. Load a single texture, or drag in various at once.

2. Process and export every image in one click with **Export All**.

This is useful if you want to convert all your game's textures into a watercolor style.