Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud)
Production-ready Live Ops toolkit with shop, battle pass, events, cloud sync, and remote config to build, monetize, and scale Unity games fast.
by Kaif
Price History +
Live Ops Toolkit – Elite A production-ready, modular Live Operations framework for Unity that enables you to build, control, and monetize games after launch—without rebuilding your project or writing backend-heavy systems from scratch.
What This Package Does This toolkit gives you everything needed to run a live-service game:
In-game shop with dynamic pricing
Battle pass progression system
Live events with time-based modifiers
Cloud save & sync support
Remote config for live balancing
Analytics hooks for tracking player behavior
All systems are fully integrated and work together out of the box.
Core Systems Included - Live Operations Core Remote Config (JSON-based, live updates)
Feature Flags (enable/disable features instantly)
Notification System (player messaging)
Monetization & Economy Shop System (custom items, discounts, featured offers)
Currency System (soft & hard currency)
Economy Manager (reward scaling, multipliers)
Monetization Hooks (inject offers anywhere)
Player Retention Systems Battle Pass (tier progression, free & premium tracks)
Live Events (time-limited gameplay modifiers)
Player Segmentation & A/B testing ready
Cloud & Backend Integration Cloud Sync Manager (Firebase, PlayFab, or custom backend)
Remote Control Manager (load configs from server/CDN)
Analytics Event tracking system
Analytics dashboard UI (debug view)
Demo Scene (Included) A fully playable 3D demo scene that demonstrates:
Combat → rewards → currency loop
Shop purchases
Battle pass progression
Live events affecting gameplay
Real-time config changes
Debug tools for testing all systems
No setup required — press Play and explore.
Customization & Flexibility - Fully modular architecture (plug-and-play systems) - Backend-agnostic (works with any service or offline) - UI can be replaced or extended - Data-driven design (easy balancing & updates) - Extendable for any genre
Suitable For Mobile games (F2P monetization)
RPG / Action games
Idle / progression-based games
Live-service indie projects
Developers building scalable systems
Why Choose This Toolkit Most assets provide isolated features. This package delivers a complete ecosystem:
Systems are connected, not standalone
Designed for real production use
Focused on monetization + retention
Built for scalability and long-term updates
Result With this toolkit, you can:
Launch faster
Add live features without backend complexity
Monetize effectively
Scale your game beyond initial release
Turn your game into a live service — not just a one-time release.