Live Ops Toolkit – Elite (Monetization, Battle Pass, Events, Cloud)


Production-ready Live Ops toolkit with shop, battle pass, events, cloud sync, and remote config to build, monetize, and scale Unity games fast.


by Kaif


Price History +

Live Ops Toolkit – Elite A production-ready, modular Live Operations framework for Unity that enables you to build, control, and monetize games after launch—without rebuilding your project or writing backend-heavy systems from scratch.

What This Package Does This toolkit gives you everything needed to run a live-service game:

In-game shop with dynamic pricing

Battle pass progression system

Live events with time-based modifiers

Cloud save & sync support

Remote config for live balancing

Analytics hooks for tracking player behavior

All systems are fully integrated and work together out of the box.

Core Systems Included - Live Operations Core Remote Config (JSON-based, live updates)

Feature Flags (enable/disable features instantly)

Notification System (player messaging)

Monetization & Economy Shop System (custom items, discounts, featured offers)

Currency System (soft & hard currency)

Economy Manager (reward scaling, multipliers)

Monetization Hooks (inject offers anywhere)

Player Retention Systems Battle Pass (tier progression, free & premium tracks)

Live Events (time-limited gameplay modifiers)

Player Segmentation & A/B testing ready

 Cloud & Backend Integration Cloud Sync Manager (Firebase, PlayFab, or custom backend)

Remote Control Manager (load configs from server/CDN)

Analytics Event tracking system

Analytics dashboard UI (debug view)

Demo Scene (Included) A fully playable 3D demo scene that demonstrates:

Combat → rewards → currency loop

Shop purchases

Battle pass progression

Live events affecting gameplay

Real-time config changes

Debug tools for testing all systems

No setup required — press Play and explore.

Customization & Flexibility - Fully modular architecture (plug-and-play systems) - Backend-agnostic (works with any service or offline) - UI can be replaced or extended - Data-driven design (easy balancing & updates) - Extendable for any genre

Suitable For Mobile games (F2P monetization)

RPG / Action games

Idle / progression-based games

Live-service indie projects

Developers building scalable systems

Why Choose This Toolkit Most assets provide isolated features. This package delivers a complete ecosystem:

Systems are connected, not standalone

Designed for real production use

Focused on monetization + retention

Built for scalability and long-term updates

Result With this toolkit, you can:

Launch faster

Add live features without backend complexity

Monetize effectively

Scale your game beyond initial release

Turn your game into a live service — not just a one-time release.