Lobby for Photon Fusion 2


Independently developed drop-in multiplayer lobby for Photon Fusion 2 (Shared Mode): browse/create rooms, roster, ready-up, host start + countdown, kick, and chat. Clean customizable C#. Easy setup.


by Gauntlet Systems


Price History +

Multiplayer is hard, but the lobby shouldn't be the part that eats your week. Photon Fusion Lobby is a Tools / network template that delivers a polished, production-ready front-end you can ship as-is or restyle to fit your title.


Players type a name, browse a live list of open rooms, and select-then-join so nobody ever lands in the wrong match by accident — or spin up their own room in one tap. Inside the room they see a live roster, flip Ready, and trade messages in in-room chat. The host runs the show with a Start button that stays locked until everyone is ready, a cancellable countdown, and the power to kick players. When the host leaves, there are no frozen screens — everyone gets a clean "Host left" prompt and a way back to the lobby. The tricky real-world edge cases that usually surface after launch are already handled.

Fully customizable


Every tunable lives in one tidy LobbyConfig.cs file — player min/max, countdown length, chat history, nickname rules, matchmaking key, scene order, even the standalone window size — each documented with a sensible range. The UI is standard Unity uGUI + TextMeshPro, generated by a one-click Editor builder, so you can restyle colours, fonts, and layout freely or rebuild it your way. The code is clean, senior-level C# (one responsibility per file, explicit control flow, no hidden LINQ) with every authored comment prefixed GauntletSystems:, plus a bundled Class Reference — so extending it is straightforward, not a reverse-engineering exercise.


This is a Tools asset, not a game in a box — it is genre-agnostic and drops in front of any Fusion 2 project. Its Shared-Mode topology is ideal for party games, co-op, social and casual multiplayer, board/card games, and prototypes. An included demo gameplay scene proves the full lobby-to-game hand-off; replace it with your own scene and you are shipping multiplayer.


Independent product — not affiliated with Photon or Unity. "Lobby for Photon Fusion 2" is created and sold by GauntletSystems. It is not affiliated with, endorsed by, or sponsored by Exit Games GmbH (Photon) or Unity Technologies, and is not an official Photon, Photon Fusion, or Unity product. "Photon" and "Fusion" are trademarks of Exit Games GmbH; "Unity" is a trademark of Unity Technologies — referenced here only to describe compatibility. The Photon Fusion SDK is not included.