LOD Extractor


LOD Extractor is a Unity editor tool that quickly creates standalone prefabs from any LOD level, supporting single and multi-mesh groups, with optional collider copying and mesh merging.


by Seta


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The LOD Extractor is a Unity Editor tool designed to simplify and speed up the process of extracting specific Levels of Detail (LOD) from prefabs containing LODGroup components.

Manually duplicating prefabs, removing unnecessary LOD levels, and cleaning up components can be time-consuming, especially when working with large projects or complex assets. This tool automates the entire process, creating standalone prefabs that include only the selected LOD, along with its meshes, materials, and optional colliders.


LOD Extractor is perfect for:

  • Optimizing Scenes: Generate low-poly prefabs for distant objects or background details to improve performance.
  • Unity Terrain: Create prefabs compatible with Unity Terrain, which does not support LODGroups.
  • Large Projects: Quickly process multiple prefabs without manually editing each one.
  • Asset Preparation: Faster workflow compared to manual extraction.

Includes an optional Mesh Combine feature:

  • Automatically merge multiple meshes from the selected LOD into a single mesh to reduce draw calls
  • Optionally group meshes by material, combining in to new mesh only those that share the same material. This helps avoid combining parts like foliage and trunks that require separate shaders (e.g for wind).
  • Combined meshes can be saved as reusable .asset files or used as temporary meshes for testing and previewing.