LUMINA GI 2024: Real-Time Voxel Global Illumination


LUMINA GI 2024 Real time Voxel based Global Illumination is an asset that applies true indirect lighting to a scene with easy setup. The system is fully real time and use sun & meshes as light sources


by ARTnGAME


★★★★★ star rating
Price History +

LUMINA GI 2024: Voxel based Real time Global Illumination is a new system for true voxel based global illumination in Universal Pipeline that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources. It supports infinite light bounces with super fast convergence response and optimizations for extreme performance.


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 LUMINA GI 2024 is released and is in -50% discount for two weeks!

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ARTnGAME OFFER: 

Upgrade to the new Environment Building Bundle from LUMINA GI 2024 or Sky Master ULTIMATE with a big discount, for only $79!

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IMPORTANT:

LUMINA GI 2024 can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from LUMINA 2021 for $9! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA GI 2024 to enable the discount. The two assets can be used together (Video 1 - Video 2).

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IMPORTANT: The system requires Unity 2022.3 and above. Due to the complexity and technical methods supports only LTS versions and requires the BiRP pipeline for the scene voxelization. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, OpenGL and Consoles.


The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.


IMPORTANT:

Note this is the first Beta version of LUMINA GI 2024: Voxel based Real time Global Illumination, the system will be in development phase for some time until all features are realized and has been tested more extensively in the new URP RenderGraph. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features. LUMINA is based on the open source SEGI project, that is made for the Standard BIRP Pipeline.


LUMINA Video Tutorial


NEW Demos of LUMINA in Forward+ mode (Unity 6 - URP Render Graph):

Demos include Sky Master ULTIMATE new volumetric lighting Ethereal 2022 and GLAMOR paintrly effect.

LUMINA FORWARD PLUS with Motion Blur - No Painterly

LUMINA FORWARD PLUS PAINTERLY without Motion Blur - With Painterly


DEMOS:

(Book of the Dead URP with LUMINA and Sky Master volumetric clouds and lighting)

LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)

(Windows Demo v2.0.4 Optimized Sponza)

(Windows Shroom Reflections Combination Demo)

(Windows Shrooms & Reflections Separate Demos)


All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+ in 2022.3) is supported through LUMINA 2024 Beta. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.


More info on the official ARTnGAME Website and Lumina Forum Thread.


For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].