Lunaris’ Scriptables
Lunaris’ Scriptables is a complete system for a scriptable objects architecture in unity, that makes it fast and easy to create, test and manage scriptable object with little to no coding experience.
by Jackie Engberg Christensen
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Lunaris’ Scriptables is a complete system for a scriptable objects architecture in unity, that makes it fast and easy to create, test and manage scriptable object with little to no coding experience, as well as making the unity project cleaner and easier to manage by using an event and data driven architecture, observer patterns and a Model View Control (MVC) likes architecture.
By using these techniques Lunaris’ Scriptables aims to makes your unity project:
• Better enforce single responsibility patterns.
• Reduce dependencies and editor serialization.
• Less reliable on singletons and global managers.
• More modular and independent of other system.
• More and easier testable and debuggable at in-editor runtime.
• Cleaner and more organized.
• Faster to create and setup scriptable object and data structures.
Lunaris’ Scripables is partly based on Ryan Hipple’s 2017 Unite talk ”Game Architecture with scriptable objects”.
A full written guide/documentation can be found here.
If you encounter a bug or have a feature you'd like to have added, please let us know by submiting an issues here: https://bitbucket.org/Jackie0100/lunaris-scriptables/issues
Future additions:
Event reference finder
Observable UI
Scriptable Coroutines and Timers