LWS Importer


LWS Importer is part of the Lightwave Importer< ...


by Virtual Escapes


Price History +

LWS Importer is part of the Lightwave Importer asset set. If you have already purchased LWO Importer, then all you need now is LWS Importer to give you complete Lightwave → Unity integration.

*Important* LWO Importer is required in order to import Lightwave models. LWS Importer on its own will not give you this ability. To purchase both these assets together at a discount, take a look at the complete Lightwave Importer

Usage:
Import the LWS Importer package into your Unity project. Thats it! Unity should now be able to import any .lws files. A copy of Lightwave is not required for this asset to work! Which makes LWS Importer really useful for both artists and programmers!

Features:
• Support for the following scene object types: Camera, Light, Model*, Null, Bone.

• Imports all keyframe animation relating to Position, Rotation and Scale of objects.

• Hierarchy and layer names appear just as in Lightwave.

• Bones assigned to meshes with Vertex Weight Maps are imported and converted to Skinned Meshes.*

• All keyframe interpolation types are converted into Unity equivalents. This includes: TCB, Bezier, Hermite, Linear and Stepped.

• Various import options, including: optimise redundant keyframes, choose the frame range for the timeline, and make bones visible in the editor.

* requires LWO Importer to be installed. Otherwise an empty GameObject proxy is created.

Limitations:
• Only keyframe animation assigned to Position, Rotation and Scale channels are imported. MotionMixer, Material keyframes etc are not currently supported.

• Boned animation of models that are composed of subpatch or Catmull-Clarke surfaces is not currently fully supported.

• Pre/Post animation behaviour of individual channels is ignored.

• IK controlled animation is not supported. To import into Unity, the resulting animation must be baked out into keyframes.