Magic Time – Control Time per Object (Local Time Scale)


You need more control over Time. Magic Time enables stacked time scales for each object, allowing you to precisely control the DeltaTime used by each object.


by Infinity PBR / Magic Pig Games


Price History +

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Support, Questions, News & Updates

➡️ Discord

➡️ Scripting Documentation

➡️ YouTube Tutorials

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Magic Time - Local Time Scale brings per-object local time scales to your project. What does that mean?!?!


It means you can stack time scale influences onto a single object so that each object can have independent time from other objects, allowing you more control over how individual objects move through your project.


➡ Make all enemies slow down

➡ Change the speed of an individual object

➡ Create zones where time speeds up or slows down

➡ Take control over your timescale

➡ Easy to use: Replace Time.deltaTime with MagicTimeUser.DeltaTime


⭐️ Extensive documentation

⭐️ Tons of YouTube videos

⭐️ Strong Discord community with support


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Check out more info & all of our tools and models at InfinityPBR.com

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If you do get this package, thank you very much! Please leave a rating and review so others can find out what's what about it!


For discussions on how to expand on this project, please join the Discord!