Magica Cloth 2 Integration for PlayMaker 2
Drive Magica Cloth 2 cloth, hair and wind from PlayMaker 2 actions. Set gravity, damping and time scale, add force, reset after a teleport, and control wind zones. No code.
by Auxilium
Price History +
Control Magica Cloth 2 straight from PlayMaker 2, with no code. This integration turns cloth, hair and wind into PlayMaker actions, so your capes, skirts and ponytails react to the game from your state machines.
It is a bridge asset. You bring MagicaCloth 2 and PlayMaker 2, and this connects them with 15 clean, documented actions under one category.
👕 WHAT YOU CAN DO
• Set cloth gravity for zero gravity and floating looks.
• Set cloth damping for a heavy, underwater feel.
• Set cloth time scale for slow motion, or freeze cloth for a photo mode.
• Add force to the cloth for explosions, gusts and heavy landings.
• Reset the cloth after a teleport or respawn so it never stretches.
• Turn cloth on or off to save performance while a character is away.
• Drive MagicaCloth wind zones: strength, direction, turbulence and on or off.
• Read cloth gravity, time scale and world center, and wind strength, into variables.
📖 BUILT FOR HOW YOU ALREADY WORK
• Every action lives under one MagicaCloth 2 category in the action browser.
• Target defaults to the FSM owner, and the cloth actions find every cloth on a character at once, so a cape and a hair chain both react from a single action.
• Actions read and write cleanly, store results into PlayMaker variables, and send events you can branch on.
📋 REQUIREMENTS
• PlayMaker 2 by Hutong Games.
• MagicaCloth 2 by Magica Soft.
• Both are sold separately and are not included. This asset is a bridge and does nothing on its own.
🛡️ SUPPORT
Fast, friendly support is the promise. Reach out any time with a question or a request and you will hear back quickly.