Managers Manager


Organise your manager classes in a better way. No more "hmm... where did I leave my SoundManager?"


by GogzyDev


Price History +

Creating managers is an integral part of managing logic in our games, but sometimes we can get lost in a complex hierarchy of our scene looking for one of them, or when testing we want to quickly change something in a manager sitting somewhe in a different scene. Simple way to organise this mess is to use prefabs, but this tool already does it for you, and provides special window to inspect all your managers.


Features:

  • Automatic creation and managment of manager prefabs.
  • Organised way to inspect and modify your managers.
  • Very easy and intuitive usage.

Usage:

  • Attach Manager attribute to your MonoBehaviour class, this will automatically create a prefab out of a game object with that behaviour.
  • Open Managers window in Window->Managers, where you can inspect all your managers sorted in a folder-like structure.
  • By providing "Path" and "DisplayName" in attributes constructor, you can manipulate where and how newly created instances of that class are shown in a window.
  • By right-clicking an instance in a window, you can change name or path of that specific instance.

For more details on usage go to Manual.