Map generation – Runtime


A flexible and efficient procedural map generation tool using Wave Function Collapse (WFC). Easily generate customizable map layouts with rule-based tile placement.


by Alaa Dev


Price History +

This procedural map generator dynamically creates map layouts using the Wave Function Collapse (WFC) algorithm. It allows developers to define custom adjacency rules, ensuring all assetes generate in a structured way.

Fully customizable, the tool supports string-based tile types, making it easy to expand with new assets. Ideal for open-world games, city builders, strategy games, and procedural environments.