Markup Shader GUI – Tag-Based Layout for Shaders
Markup Shader GUI lets you build shader inspectors using tag-based syntax for layouts, controls, conditional logic, and tooltips, enabling fast, structured, and consistent shader UI creation.
by GraphicsCat
Price History +
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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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Overview:
• Markup Shader GUI builds shader inspectors with simple, tag-based syntax.
• Supports conditional logic, multi-property layouts, and tooltips.
• Create consistent, clean, and intuitive shader UIs with minimal effort.
Features
• Foldout – collapsible section
• Separator – horizontal divider
• EnableIf – conditional enable
• ShowIf – conditional visibility
• MiniTexture – small texture field
• MiniTextureWithColor – texture + color in one line
• FloatRange – improved range slider
• MultiLineVector – vector displayed in multiple lines
• Label – text label
• Tooltip – custom tooltip for properties
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