Masterscene


The Masterscene creates a scene on top of all other scenes. Main advantage is the simplification of persistent objects, scene transition, loading screen and communication between scenes.


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Advantages of a Masterscene

Games or large projects often contain many scenes which have to be managed. However, some objects should be in every scene for example user interfaces to display things like score, life, or energy. One solution is to create singletons, but they become a major hurdle quickly.


What it does

This asset does a very simple thing. It generates and manages a Masterscene. Every object inside the Masterscene is persistent throughout the whole application. Place all your services, subsystems, or gameplay-related features into the Masterscene, and they will exist in any other scene.


Easy loading and transition effects

Use the Masterscene to quickly implement scene transitioning and loading effects using the exposed events and the Unity animation system. No complex effect systems are required anymore.


Automatic build management

The Masterscene also automatically manages your scene entries in the build settings so you never have to add scenes manually before compiling your game.


Communication between scenes

Use the built-in world manager to communicate between scenes. For example, pressing a switch in the first level opens a locked door in the second level.