MatterForge — 2D Voxel Sandbox Engine
2D voxel/falling-sand engine for Unity with destructible terrain, fluids, fire, reactions, lighting, save/load, editor tools, and playable demos.
by OUMARi.dev
Price History +
MatterForge gives you a complete foundation for building 2D voxel-based worlds inside Unity.
Create destructible terrain, simulate sand, water, lava, oil, acid, smoke, steam, fire, heat, reactions, lighting, and rigidbody interactions — all using a chunked cell-grid system designed for real gameplay experiments.
The package includes both runtime systems and editor tooling. You can generate infinite procedural worlds, create bounded puzzle rooms, paint authored levels in the editor, import runtime saves as level assets, place voxel structures, and extend the simulation with custom materials, reactions, generation passes, and simulation passes.
MatterForge is suitable for:
- 2D sandbox games
- Falling-sand / powder-toy games
- Destructible terrain games
- Puzzle and arcade rooms
- Physics playgrounds
- Noita-inspired prototypes
- Procedural cave / terrain experiments
- Educational simulation projects
The package ships with demo scenes, one-click setup menus, a reaction lab, debug overlays, level authoring tools, sample player/controller code, save/load examples, and showcase scenes for rendering, reactions, procedural generation, PixelBodies, and persistence.
MatterForge is not a 3D voxel engine and does not include built-in networking. It is designed as a customizable 2D voxel toolkit for Unity projects.
If you have any questions or issues, you can contact me via mooumari2@gmail.com