Mecanim Control


Your ultimate solution for Mecanim animation based games

Version 2.0 – Unity 5 compati ...


by Mind Studios


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Your ultimate solution for Mecanim animation based games

Version 2.0 - Unity 5 compatible

Mecanim Control is a coding tool that allows for a wide variety of animation methods commonly used by the old Legacy system for the Mecanim animation system (Humanoid/Generic) plus a handful of extra features.

Load clips at runtime, toggle mirror and even use animation wrappers. No more visual editor dependency!

Mecanim Control is sub-tool available on Universal Fighting Engine (SOURCE).

Watch this video to view this technology in action.

Mecanim Control currently supports the following methods:
- AddClip
- CrossFade
- GetAnimationData
- GetCurrentAnimationData
- GetCurrentClipName
- GetCurrentClipPosition
- GetMirror
- GetSpeed
- IsPlaying
- Pause
- Play
- Remove Clip
- Restore Speed
- Rewind
- SetCurrentClipPosition
- SetDefaultClip
- SetMirror
- SetSpeed
- SetWrapMode
- Stop
Along with several Events. For more information, please visit this page.

Demo Included with 4 humanoid animations (idle, walk, crouch and punch)

For questions and feature request, click here.