Mesh Baker


Improve performance! Combine meshes and materials to reduce batches!
Mesh Baker is a powerful toolkit of flexible non- ...


by Ian Deane


★★★★★ star rating
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Improve performance! Combine meshes and materials to reduce batches! Mesh Baker is a powerful toolkit of flexible non-destructive workflows for optimizing props and scenes. Unity's best known optimization tool. Five-star support and updates since 2012. * Create Atlases or Texture Arrays for sets of props * Find, group, and combine meshes in large and complex scenes * Modify prop prefabs to use atlas materials * Supports URP, HDRP, Standard pipelines * Works with built-in and custom shaders * Create atlases for materials that use color tints * Supports props with multiple materials * Handles tiling textures * Combine customize and add props to skinned meshes * Create customizable skinned mesh characters * Combine skinned meshes with blend shapes * UVs, Normals, Tangents automatically adjusted * Lightmapping support * Mix and match flexible workflow tools * Runtime API Tutorials Forum Website