MiniGame WebGL Build Preflight


Find texture, audio, mesh, large-file, and build-setting risks before exporting Unity projects to browser-based or mobile mini-game runtimes, then share an actionable offline HTML report.


by JIALiiii


Price History +

MiniGame WebGL Build Preflight is a read-only Editor audit for teams shipping Unity projects to browser-based and mobile mini-game runtimes. It brings common asset-size, memory, import, and WebGL build checks into one window so issues can be found before final export.


Choose a mobile or WebGL profile, run the scan, review findings by severity, and export a UTF-8 HTML report for engineers, artists, outsourcing partners, or release managers.


Key features


• Texture source-size and estimated mini-game/WebGL memory checks

• Read/Write duplication and uncompressed large-texture warnings

• Long-audio Decompress On Load, PCM, and decoded-memory checks

• Mesh vertex-count and 32-bit index warnings

• StreamingAssets and raw large-file detection

• WebGL and mini-game build-setting checks

• Mobile mini-game and WebGL mini-game local profiles

• Cancelable scans that preserve completed partial results

• Actionable findings with observed value, reason, recommendation, and asset path

• Offline UTF-8 HTML report; no telemetry and no project upload

• Read-only by default; the tool never silently changes assets or project settings


This product is a preflight assistant. It does not replace platform documentation, platform review, a production build, or testing on target devices.