MiniGame WebGL Build Preflight
Find texture, audio, mesh, large-file, and build-setting risks before exporting Unity projects to browser-based or mobile mini-game runtimes, then share an actionable offline HTML report.
by JIALiiii
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MiniGame WebGL Build Preflight is a read-only Editor audit for teams shipping Unity projects to browser-based and mobile mini-game runtimes. It brings common asset-size, memory, import, and WebGL build checks into one window so issues can be found before final export.
Choose a mobile or WebGL profile, run the scan, review findings by severity, and export a UTF-8 HTML report for engineers, artists, outsourcing partners, or release managers.
Key features
• Texture source-size and estimated mini-game/WebGL memory checks
• Read/Write duplication and uncompressed large-texture warnings
• Long-audio Decompress On Load, PCM, and decoded-memory checks
• Mesh vertex-count and 32-bit index warnings
• StreamingAssets and raw large-file detection
• WebGL and mini-game build-setting checks
• Mobile mini-game and WebGL mini-game local profiles
• Cancelable scans that preserve completed partial results
• Actionable findings with observed value, reason, recommendation, and asset path
• Offline UTF-8 HTML report; no telemetry and no project upload
• Read-only by default; the tool never silently changes assets or project settings
This product is a preflight assistant. It does not replace platform documentation, platform review, a production build, or testing on target devices.