MMFeedbacks
🔥 HELLO! PLEASE READ THIS 🔥
Since May 2021, a new version of this pac ...
by More Mountains
★★★★★ star rating
Price History +
🔥 HELLO! PLEASE READ THIS 🔥
Since May 2021, a new version of this package is available on the asset store. It's called FEEL, and brings tons of new features and improvements.
If you already own MMFeedbacks, it's a free update!
If you don't already own MMFeedbacks, it's easier to go to the Feel page and buy it there. Or you can buy this one, then get Feel for free if you prefer.
This package won't be updated (but Feel will). This product page will remain up, and the update from MMFeedbacks to Feel will remain free forever.
----------------------------------------------------------------
⚡ From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best juice framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as gamefeel is concerned.
📳 This asset contains the MMFeedbacks system, but also Nice Vibrations and More Mountains' MMTools library.
👉 Complete features list
📚 Documentation
💬 Discord
💁 Support
🌀 Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 30 different feedbacks to pick from, it's now super easy to create games that feel good.
AUDIO
- AudioSource : lets you play a preexisting audiousource on demand
- Sound : triggers a sound, packed with options
- AudioSource Pitch : tweak an AudioSource's pitch over time
- AudioSource Stereo Pan : alter the stereo pan value of an AudioSource over time
- AudioSource Volume : lets you tween the volume of an audio source over time
- Distortion Filter : tween the distortion level of a distortion filter over time
- Echo Filter : tween echo over time
- High Pass Filter : tween the cutoff of a high pass over time
- Low Pass Filter : tween the cutoff of a low pass over time
- Reverb Filter : tween reverb levels over time
CAMERA
- Shake : shakes the camera over time
- Zoom : lets you zoom in or out when the feedback plays
- Flash : flash an image on screen, or simply a color for a short duration
- Fade : fade an image in or out, useful for transitions
- Field of View : control a camera's field of view over time
- Clipping Planes : lets you tween the near and far clipping planes distances of a camera over time
- Orthographic Size : for orthographic/2D cameras only, lets you tween the camera's size over time, basically zooming in or out
- Cinemachine Transition : lets you transition to another virtual camera, using the blend of your choice, and auto managing other camera's priorities
- Cinemachine Impulse : triggers a Cinemachine Impulse to shake your virtual cameras
- Cinemachine Field of View : control a virtual camera's field of view over time
- Cinemachine Clipping Planes : lets you tween the near and far clipping planes distances of a virtual camera over time
- Cinemachine Orthographic Size : for orthographic/2D virtual cameras only, lets you tween the camera's size over time, basically zooming in or out
GAMEOBJECT
- Animation : lets you play any animation on an animator
- Enable Behaviour : enables or disables a monobehaviour when the feedback plays
- Float Controller : possibly the most powerful of all the MMFeedbacks, this one lets you control a float value on any monobehaviour
- Instantiate Object : spawns objects when the feedback plays
- Rigidbody : adds force or torque to a Rigidbody
- Rigidbody2D : adds force or torque to a Rigidbody2D
- Property : lets you target and control any property or field (floats, vectors, ints, strings, colors, etc), on any object (including ScriptableObjects), and control it over time
- Set Active : sets an object active or inactive
LOOP
- Looper : moves the current "head" of an MMFeedbacks sequence back to another feedback above in the list.
- Looper Start : can act as a pause but also as a start point for your loops.
PARTICLES
- Particles Instantiation : instantiate particles and play them.
- Particles Play : control existing particles.
PAUSE
- Holding Pause : holds until all previous feedbacks have been executed.
- Pause : causes a pause when met, preventing any other feedback lower in the sequence to run until it's complete.
POST PROCESSING
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Grading : lets you play with many color grading options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Global PP Volume Auto Blend : tween a PostProcessing volume's weight
- Lens Distortion : lens distortion on demand
- PP Moving Filter : move a post processing filter in or out of the camera
- Vignette : control vignette parameters over time
RENDERER
- Flicker : lets you rapidly change the color of a material
- Material : changes the material of the target renderer everytime it's played
- MMBlink : controls an MMBlink, letting you do advanced blinking behaviours
- Shader Controller : similar to the Float Controller, lets you control most settings of any shader
- SpriteRenderer : take control of a SpriteRenderer's color and X or Y flip
TIME
- Freeze Frame : freeze the timescale for a short duration
- Time Modifier : complete control over time, slow it down, speed it up, etc
TRANSFORM
- Position : lets you tweak the position of a transform over time
- Rotation : lets you play with the rotation of a transform over time
- Scale : lets you animate the scale of a transform over time
- Wiggle : lets you play with rotation, scale and position over time
UI
- CanvasGroup : lets you control a CanvasGroup's alpha over time
- Image : lets you play with the color of an Image over time
URP VOLUME
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Adjustments : lets you play with many color adjustments options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Global PP Volume Auto Blend : tween a PostProcessing volume's weight
- Lens Distortion : lens distortion on demand
- Motion Blur : motion blur level over time
- Panini Projection : tweak a panini projection's distance and crop to fit over time
- Vignette : control vignette parameters over time
VARIOUS
- Debug : outputs messages to the console on Play
- MMRadioSignal : lets you control a radio signal from a feedback, that can then be broadcasted to control receivers, to pilot any value you want on any component, on any object
- Feedbacks : lets you trigger other MMFeedbacks within a certain range of this feedback's position
- Events : lets you associate any sort of Unity event to a feedback
- Light : complete control over a light's intensity and color over time
- Nice Vibrations Haptics : trigger a haptic feedback using Nice Vibrations, to vibrate iOS and Android devices or gamepads.
>> Check out all the other features.
If you have any question, please use the support email on this page.
⚠ Install notice : Just import the package, and you'll be ready to add juice everywhere in your game. Nice Vibrations is included as a gift in this asset.
Important : please note that this asset includes Nice Vibrations as a gift. Do not buy it twice!
Since May 2021, a new version of this package is available on the asset store. It's called FEEL, and brings tons of new features and improvements.
If you already own MMFeedbacks, it's a free update!
If you don't already own MMFeedbacks, it's easier to go to the Feel page and buy it there. Or you can buy this one, then get Feel for free if you prefer.
This package won't be updated (but Feel will). This product page will remain up, and the update from MMFeedbacks to Feel will remain free forever.
----------------------------------------------------------------
⚡ From the creator of the acclaimed Corgi Engine and TopDown Engine, it is the best juice framework out there, whether you're new to Unity, or an experienced developer. Clean code, good practices, optimizations, it'll likely completely change your workflow as far as gamefeel is concerned.
📳 This asset contains the MMFeedbacks system, but also Nice Vibrations and More Mountains' MMTools library.
👉 Complete features list
📚 Documentation
💬 Discord
💁 Support
🌀 Extremely easy to use, MMFeedbacks are going to change the way you make your games awesome. Just create an empty game object, add the MMFeedbacks class to it, and you can start adding and tweaking individual feedbacks. With more than 30 different feedbacks to pick from, it's now super easy to create games that feel good.
AUDIO
- AudioSource : lets you play a preexisting audiousource on demand
- Sound : triggers a sound, packed with options
- AudioSource Pitch : tweak an AudioSource's pitch over time
- AudioSource Stereo Pan : alter the stereo pan value of an AudioSource over time
- AudioSource Volume : lets you tween the volume of an audio source over time
- Distortion Filter : tween the distortion level of a distortion filter over time
- Echo Filter : tween echo over time
- High Pass Filter : tween the cutoff of a high pass over time
- Low Pass Filter : tween the cutoff of a low pass over time
- Reverb Filter : tween reverb levels over time
CAMERA
- Shake : shakes the camera over time
- Zoom : lets you zoom in or out when the feedback plays
- Flash : flash an image on screen, or simply a color for a short duration
- Fade : fade an image in or out, useful for transitions
- Field of View : control a camera's field of view over time
- Clipping Planes : lets you tween the near and far clipping planes distances of a camera over time
- Orthographic Size : for orthographic/2D cameras only, lets you tween the camera's size over time, basically zooming in or out
- Cinemachine Transition : lets you transition to another virtual camera, using the blend of your choice, and auto managing other camera's priorities
- Cinemachine Impulse : triggers a Cinemachine Impulse to shake your virtual cameras
- Cinemachine Field of View : control a virtual camera's field of view over time
- Cinemachine Clipping Planes : lets you tween the near and far clipping planes distances of a virtual camera over time
- Cinemachine Orthographic Size : for orthographic/2D virtual cameras only, lets you tween the camera's size over time, basically zooming in or out
GAMEOBJECT
- Animation : lets you play any animation on an animator
- Enable Behaviour : enables or disables a monobehaviour when the feedback plays
- Float Controller : possibly the most powerful of all the MMFeedbacks, this one lets you control a float value on any monobehaviour
- Instantiate Object : spawns objects when the feedback plays
- Rigidbody : adds force or torque to a Rigidbody
- Rigidbody2D : adds force or torque to a Rigidbody2D
- Property : lets you target and control any property or field (floats, vectors, ints, strings, colors, etc), on any object (including ScriptableObjects), and control it over time
- Set Active : sets an object active or inactive
LOOP
- Looper : moves the current "head" of an MMFeedbacks sequence back to another feedback above in the list.
- Looper Start : can act as a pause but also as a start point for your loops.
PARTICLES
- Particles Instantiation : instantiate particles and play them.
- Particles Play : control existing particles.
PAUSE
- Holding Pause : holds until all previous feedbacks have been executed.
- Pause : causes a pause when met, preventing any other feedback lower in the sequence to run until it's complete.
POST PROCESSING
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Grading : lets you play with many color grading options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Global PP Volume Auto Blend : tween a PostProcessing volume's weight
- Lens Distortion : lens distortion on demand
- PP Moving Filter : move a post processing filter in or out of the camera
- Vignette : control vignette parameters over time
RENDERER
- Flicker : lets you rapidly change the color of a material
- Material : changes the material of the target renderer everytime it's played
- MMBlink : controls an MMBlink, letting you do advanced blinking behaviours
- Shader Controller : similar to the Float Controller, lets you control most settings of any shader
- SpriteRenderer : take control of a SpriteRenderer's color and X or Y flip
TIME
- Freeze Frame : freeze the timescale for a short duration
- Time Modifier : complete control over time, slow it down, speed it up, etc
TRANSFORM
- Position : lets you tweak the position of a transform over time
- Rotation : lets you play with the rotation of a transform over time
- Scale : lets you animate the scale of a transform over time
- Wiggle : lets you play with rotation, scale and position over time
UI
- CanvasGroup : lets you control a CanvasGroup's alpha over time
- Image : lets you play with the color of an Image over time
URP VOLUME
- Bloom : control bloom intensity over time
- Chromatic Aberration : control the force of a chromatic aberration over time
- Color Adjustments : lets you play with many color adjustments options : post exposure, saturation, hue shift, contrast...
- Depth of Field : lets you control depth of field parameters over time
- Global PP Volume Auto Blend : tween a PostProcessing volume's weight
- Lens Distortion : lens distortion on demand
- Motion Blur : motion blur level over time
- Panini Projection : tweak a panini projection's distance and crop to fit over time
- Vignette : control vignette parameters over time
VARIOUS
- Debug : outputs messages to the console on Play
- MMRadioSignal : lets you control a radio signal from a feedback, that can then be broadcasted to control receivers, to pilot any value you want on any component, on any object
- Feedbacks : lets you trigger other MMFeedbacks within a certain range of this feedback's position
- Events : lets you associate any sort of Unity event to a feedback
- Light : complete control over a light's intensity and color over time
- Nice Vibrations Haptics : trigger a haptic feedback using Nice Vibrations, to vibrate iOS and Android devices or gamepads.
>> Check out all the other features.
If you have any question, please use the support email on this page.
⚠ Install notice : Just import the package, and you'll be ready to add juice everywhere in your game. Nice Vibrations is included as a gift in this asset.
Important : please note that this asset includes Nice Vibrations as a gift. Do not buy it twice!