Modular Growth System
A modular, extensible growth system for Unity developers. Used for plants, creatures, buildings, vehicles, units, and more - anything that grows and adapts based on changing conditions.
by Serket Studios
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As a game designer, you often need to make things grow and adapt based on changing conditions. That's where Growth by Serket Studios comes in. This tool allows you to define, design, and develop modular growth systems for use in Unity Engine. Set conditions, visuals, status effects, resources, and more.
Whether you're making a cozy farming sim, a factory builder, or a real-time strategy game, this system has the tools you need to create entities that grow over time. You can pause or trigger stages using events, define custom status effects for buffs or debuffs, track stats like health or stamina, hold user-defined resources, and have your entities spawn drops using a variety of strategies.
From plants to animals to buildings to vehicles, if it's got stages, we've got you covered.
Using our system, you can quickly define custom menus to help spawn prefabs in the Editor for rapid assembly. Drag and drop components. Define Scriptable Objects for growth data, products, growth stage behavior, custom resource types, event channels, status effects, and drop strategies. Highly modular and extensible.