Modular Labs – Achievement
Odin Inspector ... This package gives Unity developers a professional achievement framework built around ... Programmers can hook into AchievementEvent notifications for progress, unlock, and ...
by Modular Labs
Price History +
- 🧩 AchievementAsset data-driven setup lets designers add achievements without code
- 💾 AchievementSaveLoadFileHandler auto-saves progress and restores unlock state
- 📡 AchievementEvent fires on progress and unlock, so your game reacts instantly
- 🛠️ Includes editor explorer with progress sorting, locked/unlocked status, and runtime monitoring
📖 Documentation | 🛠️Support
⚠️ Dependencies
🎯 Turn gameplay goals into a complete achievement pipeline
This package gives Unity developers a professional achievement framework built around reusable achievement assets and tracker components. Each achievement is driven by a configurable tracker, so you can support both instant unlocks and incremental progress natively.
💡 Designed for iteration and polish
The system includes:
- a centralized AchievementDatabase
- automatic runtime initialization
- save/load support with a dedicated .achievement handler
- optional custom locked icons and console IDs
- editor explorer tools for sorting and reviewing achievement progress
⚡ Fast to integrate, easy to extend
Because achievements are built as data assets, designers can add or tune rewards without code changes. Programmers can hook into AchievementEvent notifications for progress, unlock, and lock state, making this package ideal for UI, analytics, and reward systems.