Modular Vehicle Framework


A complete modular vehicle framework for featuring realistic car physics, trucks with trailers, motorcycles, bicycles, modular audio, visual effects, lighting, and optional Game Creator 2 integration.


by rezus13


Price History +

Modular Vehicle Framework is a production-ready vehicle system designed to help you build realistic drivable vehicles quickly while keeping your project clean, modular, and easy to extend.


Instead of a single monolithic controller, every major feature is separated into independent modules. Add only what your project needs — from simple arcade vehicles to complete driving simulations.


Whether you're building an open-world game, driving simulator, racing game, survival project, or RPG with drivable vehicles, the framework provides a solid foundation that is easy to configure and expand.


Support

I am open to suggestions, if you have any questions or have found a bug - please write to assetsupport@ispcode.com and I will try to answer you as soon as possible.

Discord: https://discord.gg/TW3NQhcGn6

Online documentation: https://9476764.gitbook.io/assets/modular-vehicle-framework


Supported Vehicle Types

✔ Cars

✔ Trucks

✔ Buses

✔ Trucks with Trailers

✔ Motorcycles

✔ Bicycles


The architecture has also been designed to allow future expansion to air and water vehicles.


Easy Setup

Creating a drivable vehicle takes only a few minutes.


Included Setup Wizards can automatically:

  • Create missing components
  • Generate Wheel Colliders
  • Detect wheel meshes
  • Configure Rigidbody
  • Assign references
  • Configure optional modules

This dramatically reduces setup time for new vehicles.


Realistic Driving Systems

The framework includes a wide range of driving features:

  • Automatic & Manual Transmission
  • AWD / FWD / RWD
  • Cruise Control
  • Reverse Logic
  • Nitro System
  • Fuel System
  • Engine Damage
  • ABS
  • Traction Control
  • Stability Assist
  • Downforce
  • Anti-Roll Bars
  • Automatic Vehicle Reset
  • Built-in Vehicle Presets

Everything is fully configurable through ScriptableObject configurations.


Modular Architecture

Every subsystem is completely independent.


Enable only the features your game requires:

  • Vehicle Physics
  • Audio
  • Camera
  • Lighting
  • Exhaust
  • Wheel Effects
  • Damage Effects
  • Enter / Exit System

This keeps projects lightweight while making future extensions simple.


Visual Effects

Bring your vehicles to life with built-in effects:

  • Tire Smoke
  • Runtime Skid Marks
  • Exhaust Smoke
  • Cold Start Effects
  • Engine Damage Smoke
  • Backfire Flames

All effects are configurable and work independently from the core controller.


Vehicle Audio

The included modular audio system supports:

  • Layered Engine Audio
  • Engine Start / Stop
  • Gear Shift Sounds
  • Tire Skid Audio
  • Brake Sounds
  • Collision Audio
  • Horn
  • Backfire Audio

The engine sound system uses layered RPM processing for smooth transitions between engine states.


Lighting System

Control all common vehicle lights:

  • Headlights
  • High Beams
  • Brake Lights
  • Reverse Lights
  • Turn Signals
  • Hazard Lights

Supports both emissive materials and Light components.


A lightweight third-person vehicle camera is included.


Features:

  • Automatic vehicle switching
  • Mouse orbit
  • Automatic camera recenter
  • Multiple zoom levels
  • Camera Anchors for large vehicles
  • Obstacle avoidance

No Cinemachine required.


Trucks & Trailers

The framework supports multi-axle vehicles and articulated trucks.


Features include:

  • Additional Axles
  • Trailer Physics
  • Configurable Joints
  • Trailer Setup Wizard
  • Trailer Camera Support

Motorcycles & Bicycles

A dedicated two-wheel controller includes:

  • Lean System
  • Upright Balance
  • Steering Assist
  • Motorcycle Presets
  • Bicycle Presets
  • Separate Setup Wizard

Game Creator 2 Integration

Optional integration provides dozens of ready-to-use nodes.


Including:

  • Instructions
  • Conditions
  • Triggers
  • Properties

Required Game Creator 2 and it`s examples to be installed in order for Demo scene work!


Control engines, lights, trailers, cameras, enter/exit systems, fuel, damage, variables, and much more directly from Game Creator 2.


The runtime framework has no dependency on Game Creator 2 and works perfectly as a standalone vehicle solution.


Designed with clean architecture in mind:

  • ScriptableObject configurations
  • Modular runtime systems
  • Independent components
  • Editor setup tools
  • Extensive documentation
  • Demo scenes included

The framework is intended to be easy to customize and integrate into existing projects without forcing a specific workflow.