MotionCore RPG- Physics Character Controller for RPG Games


MotionCore is a physics-based third-person character controller with an included RPG module. Build responsive movement, combat, rolling, climbing, swimming, and mounting


by TheCoderGuy


Price History +

Motion Core RPG Module expands Motion Core with a collection of RPG-focused gameplay systems designed for action-adventure, fantasy, survival, and open-world games.


Built to integrate seamlessly with Motion Core's physics-based movement system, this module provides the foundation needed to create engaging character progression and gameplay experiences without building everything from scratch.


Whether you're creating an action RPG, dungeon crawler, MMO prototype, or adventure game, Motion Core RPG Module gives you a flexible and extensible starting point.


Features

  • RPG Combat FrameworkMelee combat support
    Ranged combat support
    Damage and health systems
    Target lock-on support
  • Character ProgressionExperience points (XP)
    Leveling system
    Character statistics
    Skill progression
  • Ability SystemActive abilities
    Cooldowns
    Resource management
    Status effects and buffs
  • Inventory & EquipmentItem system
    Equipment slots
    Consumables
    Loot support
  • Quest SystemObjectives and tasks
    Quest tracking
    Rewards
    NPC interaction support
  • Fully Modular ArchitectureEnable only the systems you need
    Easily extend or replace components
    Designed for customization and scalability

Designed For

  • Action RPGs
  • Adventure Games
  • Dungeon Crawlers
  • Survival Games
  • Open-World Projects
  • Multiplayer Prototypes

Integration


Motion Core RPG Module is built specifically for Motion Core and follows the same modular design philosophy, making integration straightforward while remaining highly customizable for your project's needs.


Technical Details

  • Modular architecture
  • ScriptableObject-driven configuration
  • Extensible gameplay framework
  • Designed for performance and scalability
  • Compatible with Motion Core Character Controller
  • Documentation and examples included