MotionCore RPG- Physics Character Controller for RPG Games
MotionCore is a physics-based third-person character controller with an included RPG module. Build responsive movement, combat, rolling, climbing, swimming, and mounting
by TheCoderGuy
Price History +
Motion Core RPG Module expands Motion Core with a collection of RPG-focused gameplay systems designed for action-adventure, fantasy, survival, and open-world games.
Built to integrate seamlessly with Motion Core's physics-based movement system, this module provides the foundation needed to create engaging character progression and gameplay experiences without building everything from scratch.
Whether you're creating an action RPG, dungeon crawler, MMO prototype, or adventure game, Motion Core RPG Module gives you a flexible and extensible starting point.
Features
- RPG Combat FrameworkMelee combat support
Ranged combat support
Damage and health systems
Target lock-on support - Character ProgressionExperience points (XP)
Leveling system
Character statistics
Skill progression - Ability SystemActive abilities
Cooldowns
Resource management
Status effects and buffs - Inventory & EquipmentItem system
Equipment slots
Consumables
Loot support - Quest SystemObjectives and tasks
Quest tracking
Rewards
NPC interaction support - Fully Modular ArchitectureEnable only the systems you need
Easily extend or replace components
Designed for customization and scalability
Designed For
- Action RPGs
- Adventure Games
- Dungeon Crawlers
- Survival Games
- Open-World Projects
- Multiplayer Prototypes
Integration
Motion Core RPG Module is built specifically for Motion Core and follows the same modular design philosophy, making integration straightforward while remaining highly customizable for your project's needs.
Technical Details
- Modular architecture
- ScriptableObject-driven configuration
- Extensible gameplay framework
- Designed for performance and scalability
- Compatible with Motion Core Character Controller
- Documentation and examples included