Moto Physics Remastered
Steering geometry and lean that follows cornering force Front and rear brakes, with stoppie control and anti-wheelie ... Riders that look alive ... A thump when the tyres land after a jump
by AiKodex
Price History +
Key features
• Raycast suspension motorcycle controller on a single Rigidbody
• Procedural rider: pose blending plus Animation Rigging two-bone IK
• Active ragdoll for crashes, driven by the tumble and protect animations
• Procedural engine audio, generated on the audio thread
• Editor tools to set up your own motorcycles and humanoid riders
Requirements
• Unity 6.6 (6000.6) or later
• Universal Render Pipeline 17.6+
• Input System 1.20+
• Animation Rigging 6.6+
Content
• 4 ready-to-ride prefabs, 4 rider prefabs, 4 engine audio profiles
• 1 demo scene with a bike park and training ground
• Runtime code under the MotoPhysicsRemastered namespace, in separate runtime and editor assemblies
• PDF user manual
Controls
• Keyboard: WASD or arrow keys, Space for the rear brake, E/Q to shift gears, H for the headlight, R to reset
• Any gamepad supported by the Input System
Rendering
• URP Lit materials, plus a custom wind shader for the rider clothing
• Bloom is recommended for the light glow
For owners of Simple Motorcycle Physics Lite/Pro, we have special discounts for you. Just send us your invoice number and avail the discount!
Moto Physics Remastered is a completely new motorcycle system built from the ground up for Unity. Ride it, crash it, put your own bikes and riders on it.
Drop a prefab into your scene and ride. Each of the four bike-and-rider combinations comes fully set up: physics, suspension, a rider that holds the bars and leans with the bike, engine sound, lights and a crash ragdoll.
Riding that feels like a motorcycle
• Suspension on both wheels, with grip limited by tyre load
• Steering geometry and lean that follows cornering force
• Front and rear brakes, with stoppie control and anti-wheelie
• Six-speed gearbox, automatic or manual, with a rev limiter, clutch slip and engine braking
• Wheelies, rear-wheel slides and jumps
• Real-world scale and normal gravity
Riders that look alive
• Pose blending for cruising, tucking in at speed, braking, cornering and wheelies
• Hands stay on the grips, and the right wrist rolls with the throttle
• At a stop the bike leans and the rider puts a foot down
• Breathing, small movements, inertia, and reactions to bumps and hard landings
• The shirt ripples in the wind as speed rises
• Crashes turn the rider into an active ragdoll that tumbles and shields its head, then gets back on with one key
Engine sound with no audio files
• Built live from the engine: RPM, load, gear changes, an idle that wanders, and a lumpy note when engine braking
• Exhaust pops when you snap the throttle shut, and crackle when engine braking
• A thump when the tyres land after a jump
• Inline-four, crossplane, V-twin and triple engine sounds, each a profile you can tweak while playing
Use your own models
• One click turns a motorcycle model into a rideable bike, and the tool fixes pivots automatically
• One click sets up any humanoid character as a rider, with its riding poses retargeted for you
• Example motorcycle and rider built from simple shapes show exactly what your models need
• A 12-page PDF manual covers replacing models step by step
Included
• 4 motorcycles: supersport, racer, streetfighter, sport tourer
• 4 rider characters and 8 painted helmet designs
• Brake lights and a switchable headlight
• Chase camera, bike switcher and speedometer
• A demo park:
– test oval, braking strip, bump lane, jump park, pump track and cone course
– a rider-training ground with slaloms, gates, balance beams, a tyre slalom, ramps, a figure-eight and U-turn boxes
Keyboard and gamepad supported.