Movement Pack for State Designer


Cover: Find and move to protective positions ... Built on a GameObject-based workflow Integrates with the Ultimate Character Controller for root motion movement


by Opsive


Price History +

Equip your behavior trees with 8 versatile movement actions designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.


From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.


📚Documentation | 💬Discussions | 🌐Discord


🧠Included State Machine Actions

  • Seek: Move toward a target or position
  • Flee: Escape from threats
  • Pursue: Intercept moving targets
  • Evade: Predict and avoid pursuers
  • Follow: Maintain distance while tracking
  • Patrol: Navigate through waypoints
  • Cover: Find and move to protective positions
  • Wander: Add lifelike unpredictability

All actions are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.


🧭Pathfinding Integrations

  • Unity’s NavMesh System
  • A* Pathfinding Project by Aron Granberg

🚀Designed for Performance & Compatibility

  • Supports 2D & 3D environments
  • Built on a GameObject-based workflow
  • Integrates with the Ultimate Character Controller for root motion movement