Movement Pack for State Designer
Cover: Find and move to protective positions ... Built on a GameObject-based workflow Integrates with the Ultimate Character Controller for root motion movement
by Opsive
Price History +
Equip your behavior trees with 8 versatile movement actions designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
📚Documentation | 💬Discussions | 🌐Discord
🧠Included State Machine Actions
- Seek: Move toward a target or position
- Flee: Escape from threats
- Pursue: Intercept moving targets
- Evade: Predict and avoid pursuers
- Follow: Maintain distance while tracking
- Patrol: Navigate through waypoints
- Cover: Find and move to protective positions
- Wander: Add lifelike unpredictability
All actions are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
🧭Pathfinding Integrations
- Unity’s NavMesh System
- A* Pathfinding Project by Aron Granberg
🚀Designed for Performance & Compatibility
- Supports 2D & 3D environments
- Built on a GameObject-based workflow
- Integrates with the Ultimate Character Controller for root motion movement