Multiplayer starter kit
Uses Unity primitives with no third-party character assets MULTIPLAYER STARTER KIT Build your multiplayer game faster with a modular foundation powered by Netcode for ... Included
by Ryoashi
Price History +
KEY FEATURES
- Host and client multiplayer support
- Netcode for GameObjects integration
- Unity Transport integration
- Networked player spawning and ownership
- Network-synchronized third-person movement
- Walking, sprinting, crouching, and jumping
- Gravity and ground detection
- Camera-relative movement and smooth rotation
- Third-person camera with mouse look
- Player name input and synchronization
- Duplicate player name handling
- Global multiplayer chat
- Team chat foundation
- Chat history synchronization
- Lobby and match-start flow
- Pause menu
- Volume and camera sensitivity settings
- Ready-to-test gameplay scene
- Modular and extendable architecture
- Uses Unity primitives with no third-party character assets
MULTIPLAYER STARTER KIT
Build your multiplayer game faster with a modular foundation powered by Netcode for GameObjects and Unity Transport.
The kit provides host/client networking, networked third-person movement, player ownership, lobby flow, player names, multiplayer chat, camera controls, pause and settings systems, and a ready-to-test gameplay environment.
Requirements & Dependencies
- Unity 6.6
- Netcode for GameObjects
- Unity Transport
- A Unity project configured with the required networking packages
Included
- Multiplayer networking foundation
- Networked third-person player system
- Lobby and match-start flow
- Multiplayer chat system
- Camera and player settings
- Ready-to-test gameplay scene
- Modular and extendable architecture
The package is designed as a starter framework that can be customized and extended for different multiplayer game projects. It does not include third-party character models or other third-party character assets.