Multipurpose Adaptive Mesh


Deform and adapt a mesh on top of other mesh surfaces or based on heightmaps


by EMD Assets


Price History +

This tool modifies and deforms a mesh from a mesh renderer based on data you set through the inspector.

Features:
- It adapts it's vertices on top of another mesh's surface like mountains
- After modifying it's vertices to another mesh's surface it can apply a post deforming effect based on a heightmap of your preference
- Can modifies it's vertices based on a heightmap of your preference
- Comes with a shader that simulates holes on it's surface based on a heightmap

The purpose is to bake the mesh into what you want before playing. It remains static in realtime for now.

Future features:
- Bake the mesh aroud ropes that you create on the editor
- Runtime procedural mesh generation and deformation
- Editor Brush