N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice
A complete replacement and improved version of 9-Slicing sprite slicing solution. Slicing is now possible with any number of slices, not just 9.
by NByond
Price History +
Description
Revolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…
- Slice to any N×M grid:
Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.
- Control each cell independently:
Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.
- Drag-and-drop workflow:
Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.
- Seamless UI & 2D support:
Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.
- Zero code required:
All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.
Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.
Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!