NetTweak Pro – Remote Game Balancing & Runtime Debug Station


100% pure C# sockets. ... Zero Garbage Collection (0 B GC Alloc). ... Found the sweet spot while playing? ... High-Performance Fuzzy Search Search parameters using natural acronyms (e.g.


by Indie World


Price History +

Zero-allocation live parameter tuning, remote console streaming, and real-time telemetry from any phone, tablet, or browser over local Wi-Fi.

FEATURES

• Zero-Allocation Micro-Server

• Declarative C# Attributes

• Live Remote Console Streamer

• Zero Garbage Collection

• Built-in Vector QR Code

• 1-Click Scene Persistence

• High-Performance Fuzzy Search

• Favorites & Quick Preset Slots

• Control Hub in Unity Editor

• Complete Playable Demo

• Zero Third-Party Dependencies


SUPPORTED PLATFORMS & OS

• Development OS: Windows, macOS, Linux

• Runtime Target Platforms: 

  - Standalone: Windows, macOS, Linux

  - Mobile: Android, iOS, iPadOS

  - XR / VR: Meta Quest 2 / 3 / Pro (OpenXR)

  - Web: Chrome, Safari, Firefox, Edge (Desktop & Mobile)

• Unity Versions: Unity 2022.3 LTS and newer

• Render Pipelines: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline

• Input Systems: Legacy Input Manager and New Input System (com.unity.inputsystem)


DOCUMENTATION & SUPPORT

• Includes comprehensive offline PDF Guide (README.pdf) inside the package.

• Full source code with detailed XML/C# documentation comments.

• Automated 7-step self-test suite included for instant verification.


⚡ BALANCE YOUR GAME LIVE FROM ANY DEVICE WITH ZERO LAG & ZERO REBUILDS ⚡


Tired of stopping Play Mode, tweaking a float in the Inspector, and waiting for domain reloads?

Tired of building to your smartphone or Meta Quest just to discover a jump force or weapon fire rate feels wrong?


NetTweak Pro embeds an ultra-lightweight, zero-allocation micro-server directly into your Unity game runtime. Decorate your C# variables with simple attributes and instantly balance and control your game in real time from any smartphone, tablet, or browser on your local Wi-Fi!


🌟 KEY HIGHLIGHTS


🚀 Zero External Dependencies

100% pure C# sockets. No Node.js, Python, or native DLLs. The entire web application is compressed into an in-memory Gzip payload (~12KB).


📜 Live Remote Console Streamer

Stream Debug.Log, Debug.LogWarning, and Debug.LogError across all threads directly to your browser with full stack traces, fuzzy search, level filters, and vibrant colored Unity rich text!


⚡ Sub-5ms Latency & Zero Allocation

Built on pure RFC 6455 WebSockets with 16-byte binary telemetry streaming at up to 60Hz. Zero Garbage Collection (0 B GC Alloc).


📱 Instant Phone Connect via Vector QR Code

Scan the built-in, pure C# vector QR code on your game HUD to open the dashboard immediately on your phone. No typing IP addresses or configuring ports!


💾 1-Click Scene Persistence

Found the sweet spot while playing? Click "Bake to Scene Asset" in the Unity Editor Hub to permanently save live Play Mode tweaks to your Edit Mode assets, or export JSON presets with full Undo (Ctrl+Z) support.


🔍 High-Performance Fuzzy Search

Search parameters using natural acronyms (e.g. "ms" for MoveSpeed, "fr" for FireRate) or typo-tolerant queries (e.g. "damge" for bulletDamage).


⭐ Favorites & Preset Slots

Star key controls to pin them to a sticky "⭐ Quick Access" panel, and use 3 instant preset slots for rapid A/B playtesting without file management.


🎮 INCLUDED PLAYABLE DEMO: NEON ARENA SURVIVAL

Includes a fully featured, playable top-down cyber arena shooter demonstrating:


🎯 Player ground-plane locomotion and live speed balancing.

💥 Cyber weapons with fire rate, bullet speed, spread, wall bouncing, and weapon fire modes (FullAuto, BurstFire, SingleShot).

👾 Procedural enemy wave spawner with live difficulty scaling.

🖥️ Interactive HUD with live vector QR code and ammo refill pickup capsules.



📦 TECHNICAL SPECIFICATIONS


🧠 Memory Footprint: Zero GC allocations during active telemetry streaming.

⚙️ Compatibility: Unity 2022.3 LTS and newer. Compatible with Universal RP (URP), HDRP, and Built-in Render Pipeline.

🎮 Input Support: Automatic bridge for both Legacy Input Manager and New Input System (com.unity.inputsystem).

📚 Documentation: Complete high-res PDF manual, and clean, commented C# source code.