Netvoice: Voice Chat for Netcode for GameObjects
This package contains a voice chat system easy to integrate on any game using Netcode for Gameobjects.
by Ilidam Studios
Price History +
In the package you have:
- VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
- MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
- Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
- UI prefabs and components for easier integration like:
- Audio noise filter toggle
- Audio noise filter threshold slider
- Is push to talk toggle
- Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
- Mic device selection dropdown