Network Input
Network Input seamlessly integrates with the engine's Input System to handle multiplayer input through the network, no additional code required, and supporting most input control types.
by Bit-duc
Price History +
Drastically reduces the need for custom networking code. Network Input provides a solution for handling input across networks in multiplayer games by extending the engine's Input System, allowing developers to focus on gameplay rather than input synchronization.
- 🎮 Seamless Input System integration
- 🕹️ Supports buttons, d-pads, keys, axes, and mouse
- 🎛️ Advanced controls: vectors, floats, and quaternions
- 🌐 Optimized network updates on changes only
- 🔄 Group controls by update frequency
- 🛠️ Extensible by design
- 🌍 Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects
- 🖥️ All platforms supported
- 📄 Fully documentend with guides and videos