Network Input


Network Input seamlessly integrates with the engine's Input System to handle multiplayer input through the network, no additional code required, and supporting most input control types.


by Bit-duc


Price History +

Drastically reduces the need for custom networking code. Network Input provides a solution for handling input across networks in multiplayer games by extending the engine's Input System, allowing developers to focus on gameplay rather than input synchronization.


  • 🎮 Seamless Input System integration
  • 🕹️ Supports buttons, d-pads, keys, axes, and mouse
  • 🎛️ Advanced controls: vectors, floats, and quaternions
  • 🌐 Optimized network updates on changes only
  • 🔄 Group controls by update frequency
  • 🛠️ Extensible by design
  • 🌍 Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects
  • 🖥️ All platforms supported
  • 📄 Fully documentend with guides and videos

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